
Let’s be honest, Resident Evil has gone from being a survival horror to a survival shooter. There are many reasons why RE4 destroyed the very soul of that series. Capcom spent so much time improving the game engine that they forgot what the series was all about in the first place, I think the original Resident Evil remake for the Gamecube shall remain the pinnacle of that series for some time to come. And with good reason. It was Fucking scary.
The last game to really get my heart racing was Doom3, I like to play my horror games in the middle of the night with all the lights out using a big pair of headphones, and believe me Doom3 was made to be played like that - any other way just doesn’t cut it. The dark atmosphere, sound effects and subtle whispers made a somewhat repetitive FPS into an altogether more exciting prospect. When done right scary games can be scarier than the scariest scary movie, simply because the experience is much more immersive.
I could never get into FEAR, I haven’t played Alone In The Dark since I had a 486 and I don’t want to run around as a Japanese school girl taking photos of ghosts with some prehistoric camera.
This pretty much leaves me with Silent Hill. I know there’s other scary games out there but the problem with third person horror games is they also have to be somewhat enjoyable to play….which is actually quite a rare thing for the genre. Silent Hill 2 was one of the best survival horror games ever released, period. It really was quite a story. There are entire essays on the net about the various darker than hell undertones running throughout that game. I got the ending where James Sunderland killed himself, it still remains one of the most perfect game endings I’ve ever experienced because the utter despair projected throughout the game until that point never truely lets up. I’ve never played a game that portrayed a descent into bleak suicidal madness so well. There were other “happier” endings, but the suicide one has since been, somewhat fittingly, revealed as the only true ending to the game.
SH3 had its moments but felt rushed, 4 was a return to form in terms of atmosphere but had some very questionable game design. And so now we are on the brink of Silent Hill Homecoming for PS3 and Xbox 360. I find it fairly ironic that a series somewhat inspired and created on the back of RE’s success appears to be super-seeding survival horror’s finest in all the areas it originally sought to mimic, aside from perhaps game play, however the SH games have never been that game-breakingly horrible to control.
I’m looking forward to this game, it’s a series that has been bold enough to flirt with themes and subject matter that would probably have got it banned had they been less subtle. The music has always been superb too. One thing though, the development house is different this time as it’s being made in the US and not by Japan’s finest, which could be a crucial factor in how this game turns out. In the immortal the words of Travis Touchdown - who knows? Could kick ass… Could be dangerous. Could totally suck.
I do know thing for sure though, beating half naked zombie nurses to death with a steel pipe never gets old.
Chris.








Not only is this quite monumental for the series, but it goes to show how divided the current hardware market really is. Apparently Japan isn’t getting a 360 version, no surprises there, but Square Enix clearly feel that a PS3-only release would hinder International sales of the title. Fanboys may be screaming “OMG! They sold out!” as they cry into their Blu-ray drives, but by that logic Square already sold out, in the mid nineties…to Sony.

